Pastel Chime 3 - Bind Seeker -

Break free from the binds of fate!

A simulation RPG from Alicesoft! Eight years after the events of Pastel Chime Continue, a new adventure begins with a protagonist who holds a special secret... Swords and sorcery are a given, but this adventure allows you to unleash a new power—Binds—sealed abilities derived from other worlds. Take hold of others and make proper use of these Binds to carve your path through a gripping tale of twists and turns!

Pastel Chime is a simulation RPG set in a fantasy world. Multiple stories overlap as you progress through the events of the game, clearing key points to reach your desired ending. The game features five main heroines in total, each of whom can become the protagonist’s lover as the story progresses.

The game progresses through selected events, which vary by day and by character. By selecting certain events, you can increase your intimacy with certain characters and advance your relationship with them. During the daytime, you may fight as many battles as you like through the Guild, allowing you to level up while earning money and items. By clearing each chapter’s key events, you can progress to the next chapter.

You can modify character stats and skills by equipping them with Binds, special entities from other worlds. Each character has a Bind that cannot be removed, referred to as Master Binds. Lesser Binds which can be freely swapped out between characters are referred to as Slave Binds. The strength of your Binds increase with further combat.

Story

Two continents sat opposite each other; a vast ocean shrouded in dense fog filling the gulf between them.

One day, the fog suddenly lifted, revealing the “New World” of Colwayd. The people of the western Continent were overcome with colonizing fervor, with scores of people taking to the high seas to seek their fortune in this new land of opportunity. But that era is in the distant past now, and over half of Colwayd’s lands have been charted. Society at large has lost its enthusiasm for adventure, and the number of those who seek to stake their claim in the exploration of the unknown has dwindled considerably. Yet the world would do well to remember... In this land of swords and sorcery, of divine power and calamity, there is no end to that which might stoke conflict and threaten peace. When the seal is broken, one may have no choice but to take their blade in hand and fight if they seek to protect the ties that bind.

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